The Iron Domains
Weapon groups replaces the standard weapon classification found in the D&D Next playtest packet. Instead of weapons being ‘simple’, ‘standard’, or ‘exotic’, weapons are assorted together by type. Characters gain proficiency in these weapon groups based on their class. Using weapons from groups you are not proficient in still causes you to have disadvantage on your attack rolls.
All characters are proficient with the Basic Weapons group (club, dagger, quarterstaff, unarmed strike).
Exotic weapons require taking the Exotic Weapon Training feat. When taken, you are granted proficiency with all exotic weapons in a specific group you are already proficient in.
Below are the various weapon groups. Not every weapon of a group is listed; but the weapons listed in the playtest packet are all there.
Battleaxe, greataxe, handaxe
Club, dagger, quarterstaff, unarmed strike
Cestus, club, greatclub, mace, morningstar
Hand crossbow, heavy crossbow, light crossbow
- Axes: Double axe, urgosh
- Crossbows: Repeating crossbow
- Flails and Chains: Orc double flail, whip
- Monk Weapons: Whip
- Picks and Hammers: Hooked hammer
- Slings and Thrown Weapons: Blowgun, bolas, net
- Spears and Lances: Urgosh
Bolt pistol, bolt rifle
Flail, Spiked Chain
Bastard sword, great sword, long sword, katana, scimitar
Dagger, ethryn featherblade, rapier, short sword
kama, katana, nunchaku, sai, siangham, wakisashi
Picks and Hammers
Light hammer, maul, war pick, warhammer
Bill, glaive, halberd, ranseur
Slings and Thrown Weapons
Dart, javelin, sling, handaxe
Spears and Lances
Spear, lance, longspear, trident